REAL-TIME KITCHEN

REAL-TIME KITCHEN

REAL-TIME KITCHEN

REAL-TIME KITCHEN

REAL-TIME KITCHEN

2020

DESCRIPTION

As we continue our constant research on the best tools for production we are deciding to move some of our existing on-going projects to a real-time environment, so , in this project we decided to port one of our 3D environments used for the ACORDA commercials into Unreal Engine 4. 

We are using real-time raytracing for global illumination and reflections as well as alembic cache sequences for the animations created in maya. We also have a realtime captured version of the character as part of our constant research on that field.

 

As we continue our constant research on the best tools for production we are deciding to move some of our existing on-going projects to a real-time environment, so , in this project we decided to port one of our 3D environments used for the ACORDA commercials into Unreal Engine 4. 

We are using real-time raytracing for global illumination and reflections as well as alembic cache sequences for the animations created in maya. We also have a realtime captured version of the character as part of our constant research on that field.

 

As we continue our constant research on the best tools for production we are deciding to move some of our existing on-going projects to a real-time environment, so , in this project we decided to port one of our 3D environments used for the ACORDA commercials into Unreal Engine 4. 

We are using real-time raytracing for global illumination and reflections as well as alembic cache sequences for the animations created in maya. We also have a realtime captured version of the character as part of our constant research on that field.

As we continue our constant research on the best tools for production we are deciding to move some of our existing on-going projects to a real-time environment, so , in this project we decided to port one of our 3D environments used for the ACORDA commercials into Unreal Engine 4. 

We are using real-time raytracing for global illumination and reflections as well as alembic cache sequences for the animations created in maya. We also have a realtime captured version of the character as part of our constant research on that field.

As we continue our constant research on the best tools for production we are deciding to move some of our existing on-going projects to a real-time environment, so , in this project we decided to port one of our 3D environments used for the ACORDA commercials into Unreal Engine 4. 

We are using real-time raytracing for global illumination and reflections as well as alembic cache sequences for the animations created in maya. We also have a realtime captured version of the character as part of our constant research on that field.

DESIGN

KeexFrame

 

KeexFrame

 

KeexFrame

 

KeexFrame

 

KeexFrame

 

TEAM

Arturo Brena - Creative Direction /  Unreal engine implementation / PM

Omar Hernandez - Rigging / 3D technical direction

Arturo Brena - Creative Direction / 3D lead / Unreal engine implementation / PM

Matthew Cornelius - Inertial Mocap / Optical Mocap 

Robert Lester - Facial mocap / marketing strategy

Omar Hernandez - Rigging / 3D technical direction

Arturo Brena - Creative Direction / 3D lead / Unreal engine implementation / PM

Matthew Cornelius - Inertial Mocap / Optical Mocap 

Robert Lester - Facial mocap / marketing strategy

Omar Hernandez - Rigging / 3D technical direction

Arturo Brena - Creative Direction / 3D lead / Unreal engine implementation / PM

Matthew Cornelius - Inertial Mocap / Optical Mocap 

Robert Lester - Facial mocap / marketing strategy

Omar Hernandez - Rigging / 3D technical direction

Arturo Brena - Creative Direction / 3D lead / Unreal engine implementation / PM

Matthew Cornelius - Inertial Mocap / Optical Mocap 

Robert Lester - Facial mocap / marketing strategy

Omar Hernandez - Rigging / 3D technical direction

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