FOOTBALL REAL-TIME CINEMATIC

FOOTBALL REAL-TIME CINEMATIC

2023

Welcome to our Football Real-time cinematic, showcase!  We created this page to walk you through our latest Unreal engine Broadcast cinematic which is created for American football.

We are Unreal Service Partners since 2022 and have worked in pushing the boundaries of what can be achieved with Unreal engine for Broadcast.  Our latest broadcast cinematic was used by NBCUniversal Telemundo  during the worldcup transmission, you can see more information HERE

As our other broadcast cinematics, the main concept is to create a "mini shortfilm" with cinematic style that has some clear narrative of a situation within the sport and can be used as an opener for the transmission of the game BUT ALSO has the ability of being edited in real-time and render extremely fast which allows for last minute editorial and creative adjustments.

We see a big potential for this project within NFL and/or COLLEGE Football.

Welcome to our Football Real-time cinematic, showcase!  We created this page to walk you through our latest Unreal engine Broadcast cinematic which is created for American football.

We are Unreal Service Partners since 2022 and have worked in pushing the boundaries of what can be achieved with Unreal engine for Broadcast.  Our latest broadcast cinematic was used by NBCUniversal Telemundo  during the worldcup transmission, you can see more information HERE

As our other broadcast cinematics, the main concept is to create a "mini shortfilm" with cinematic style that has some clear narrative of a situation within the sport and can be used as an opener for the transmission of the game BUT ALSO has the ability of being edited in real-time and render extremely fast which allows for last minute editorial and creative adjustments.

We see a big potential for this project within NFL and/or COLLEGE Football.

Welcome to our Football Real-time cinematic, showcase!  We created this page to walk you through our latest Unreal engine Broadcast cinematic which is created for American football.

We are Unreal Service Partners since 2022 and have worked in pushing the boundaries of what can be achieved with Unreal engine for Broadcast.  Our latest broadcast cinematic was used by NBCUniversal Telemundo  during the worldcup transmission, you can see more information HERE

As our other broadcast cinematics, the main concept is to create a "mini shortfilm" with cinematic style that has some clear narrative of a situation within the sport and can be used as an opener for the transmission of the game BUT ALSO has the ability of being edited in real-time and render extremely fast which allows for last minute editorial and creative adjustments.

We see a big potential for this project within NFL and/or COLLEGE Football.

Welcome to our Football Real-time cinematic, showcase!  We created this page to walk you through our latest Unreal engine Broadcast cinematic which is created for American football.

We are Unreal Service Partners since 2022 and have worked in pushing the boundaries of what can be achieved with Unreal engine for Broadcast.  Our latest broadcast cinematic was used by NBCUniversal Telemundo  during the worldcup transmission, you can see more information HERE. 

As our other broadcast cinematics, the main concept is to create a "mini shortfilm" with cinematic style that has some clear narrative of a situation within the sport and can be used as an opener for the transmission of the game BUT ALSO has the ability of being edited in real-time and render extremely fast which allows for last minute editorial and creative adjustments.

We see a big potential for this project within NFL and/or COLLEGE Football.

Welcome to our Football Real-time cinematic, showcase!  We created this page to walk you through our latest Unreal engine Broadcast cinematic which is created for American football.

We are Unreal Service Partners since 2022 and have worked in pushing the boundaries of what can be achieved with Unreal engine for Broadcast.  Our latest broadcast cinematic was used by NBCUniversal Telemundo  during the worldcup transmission, you can see more information HERE. 

As our other broadcast cinematics, the main concept is to create a "mini shortfilm" with cinematic style that has some clear narrative of a situation within the sport and can be used as an opener for the transmission of the game BUT ALSO has the ability of being edited in real-time and render extremely fast which allows for last minute editorial and creative adjustments.

We see a big potential for this project within NFL and/or COLLEGE Football.

A few relevant notes:

A few highlights:

- The project runs in real-time at solid 30 fps in full HD and renders in 4K within minutes

- You can swap any of the 32 NFL teams for both Host and guest teams in real-time with 1 click. With no UE experience needed. (See live demo below)

- The project can be expanded to be used as a toolkit to easily produce new shots with basic Unreal knowledge

- Shots can be adjusted if there is an specific editorial need for it.

- The number of the players jerseys can be asigned per player from 1-100, we just left them at 10 for demo purposes.

- The project runs in real-time at solid 30 fps in full HD and renders in 4K within minutes

- You can swap any of the 32 NFL teams for both Host and guest teams in real-time with 1 click. With no UE experience needed. (See live demo below)

- The project can be expanded to be used as a toolkit to easily produce new shots with basic Unreal knowledge

- Shots can be adjusted if there is an specific editorial need for it.

- The number of the players jerseys can be asigned per player from 1-100, we just left them at 10 for demo purposes.

- The project runs in real-time at solid 30 fps in full HD and renders in 4K within minutes

- You can swap any of the 32 NFL teams for both Host and guest teams in real-time with 1 click. With no UE experience needed. (See live demo below)

- The project can be expanded to be used as a toolkit to easily produce new shots with basic Unreal knowledge

- Shots can be adjusted if there is an specific editorial need for it.

- The number of the players jerseys can be asigned per player from 1-100, we just left them at 10 for demo purposes.

- The project runs in real-time at solid 30 fps in full HD and renders in 4K within minutes

- You can swap any of the 32 NFL teams for both Host and guest teams in real-time with 1 click. With no UE experience needed. (See live demo below)

- The project can be expanded to be used as a toolkit to easily produce new shots with basic Unreal knowledge

- Shots can be adjusted if there is an specific editorial need for it.

- The number of the players jerseys can be asigned per player from 1-100, we just left them at 10 for demo purposes.

- The project runs in real-time at solid 30 fps in full HD and renders in 4K within minutes

- You can swap any of the 32 NFL teams for both Host and guest teams in real-time with 1 click. With no UE experience needed. (See live demo below)

- The project can be expanded to be used as a toolkit to easily produce new shots with basic Unreal knowledge

- Shots can be adjusted if there is an specific editorial need for it.

- The number of the players jerseys can be asigned per player from 1-100, we just left them at 10 for demo purposes.

4K Sample rendered clips (better enjoyed in fullscreen):

4K Sample rendered clips (better enjoyed in fullscreen):

Dallas vs San Francisco

Cincinnati VS LA Chargers

Buffalo VS NY Jets

Ability to expand on existing shots for new shots

audienceFly
orbit

LIVE DEMO and Project explanation

Here we go over a quick live demo of how the project works

Here we go over a quick live demo of how the project works

Here we go over a quick live demo of how the project works

Here we go over a quick live demo of how the project works

Here we go over a quick live demo of how the project works

Hi-res comparison of different team configurations

Hi-res comparison of different team configurations

LS_Editorial_40sec.0304 LS_Editorial_40sec.0304-1
LS_Editorial_40sec.0049-1 LS_Editorial_40sec.0049-2
LS_Editorial_40sec.0877 LS_Editorial_40sec.0877-1

BEHIND THE SCENES

BEHIND THE SCENES

Texturing
texturing2
cloth
rigging
Unreal05
Unreal01
cloth2
Unreal04
Unreal03
Unreal02
Unreal06
maya

KÊexFrame | New York, NY