PACK ATTACK: HORDE FIGHT - UEFN game

PACK ATTACK: HORDE FIGHT - UEFN game

PACK ATTACK: HORDE FIGHT - UEFN game

PACK ATTACK: HORDE FIGHT

2024

As Unreal Engine specialists and Gold Service Partners, we have expanded our offerings to the world of User Generated Content (UGC). Using Unreal Engine for Fortnite (UEFN), we developed a Fortnite island featuring a game where the primary objective is to eliminate hordes of zombies to advance.

Our aim with this experience is not only to broaden our range of services but also to push the boundaries of what’s possible within the UEFN ecosystem, both visually and in terms of gameplay dynamics.

With this in mind,  we are proud to say that PACK ATTACK: HORDEFIGHT is the first ever Fortnite creative island to use crowd systems as the main mechanic for gameplay.

As Unreal Engine specialists and Gold Service Partners, we have expanded our offerings to the world of User Generated Content (UGC). Using Unreal Engine for Fortnite (UEFN), we developed a Fortnite island featuring a game where the primary objective is to eliminate hordes of zombies to advance.

Our aim with this experience is not only to broaden our range of services but also to push the boundaries of what’s possible within the UEFN ecosystem, both visually and in terms of gameplay dynamics.

With this in mind,  we are proud to say that PACK ATTACK: HORDEFIGHT is the first ever Fortnite creative island to use crowd systems as the main mechanic for gameplay.

As Unreal Engine specialists and Gold Service Partners, we have expanded our offerings to the world of User Generated Content (UGC). Using Unreal Engine for Fortnite (UEFN), we developed a Fortnite island featuring a game where the primary objective is to eliminate hordes of zombies to advance.

Our aim with this experience is not only to broaden our range of services but also to push the boundaries of what’s possible within the UEFN ecosystem, both visually and in terms of gameplay dynamics.

With this in mind,  we are proud to say that PACK ATTACK: HORDEFIGHT is the first ever Fortnite creative island to use crowd systems as the main mechanic for gameplay.

As Unreal Engine specialists and Gold Service Partners, we have expanded our offerings to the world of User Generated Content (UGC). Using Unreal Engine for Fortnite (UEFN), we developed a Fortnite island featuring a game where the primary objective is to eliminate hordes of zombies to advance.

Our aim with this experience is not only to broaden our range of services but also to push the boundaries of what’s possible within the UEFN ecosystem, both visually and in terms of gameplay dynamics.

With this in mind,  we are proud to say that PACK ATTACK: HORDEFIGHT is the first ever Fortnite creative island to use crowd systems as the main mechanic for gameplay.

As Unreal Engine specialists and Gold Service Partners, we have expanded our offerings to the world of User Generated Content (UGC). Using Unreal Engine for Fortnite (UEFN), we developed a Fortnite island featuring a game where the primary objective is to eliminate hordes of zombies to advance.

Our aim with this experience is not only to broaden our range of services but also to push the boundaries of what’s possible within the UEFN ecosystem, both visually and in terms of gameplay dynamics.

With this in mind,  we are proud to say that PACK ATTACK: HORDEFIGHT is the first ever Fortnite creative island to use crowd systems as the main mechanic for gameplay.

Cinematic trailer

Cinematic Trailer

Concept Design

Concept Design:

When we began this project, we knew we wanted to build an experience centered around hordes as the core gameplay dynamic, and we felt that zombies would be a fitting choice. However, we also wanted it to be accessible and distinct from the typical zombies found in the Fortnite ecosystem.

Given that the game was scheduled for release around Halloween, we chose a Halloween store as the backdrop for our story. In our narrative, a small meteor crashes into Earth, landing in the storage room of a local Halloween shop. This event brings boxes of skeleton costumes to life, which take control of humans by latching onto their heads.

At this stage, our artists created hand-drawn concept frames for the game. You can view some of them below:

When we began this project, we knew we wanted to build an experience centered around hordes as the core gameplay dynamic, and we felt that zombies would be a fitting choice. However, we also wanted it to be accessible and distinct from the typical zombies found in the Fortnite ecosystem.

Given that the game was scheduled for release around Halloween, we chose a Halloween store as the backdrop for our story. In our narrative, a small meteor crashes into Earth, landing in the storage room of a local Halloween shop. This event brings boxes of skeleton costumes to life, which take control of humans by latching onto their heads.

At this stage, our artists created hand-drawn concept frames for the game. You can view some of them below:

When we began this project, we knew we wanted to build an experience centered around hordes as the core gameplay dynamic, and we felt that zombies would be a fitting choice. However, we also wanted it to be accessible and distinct from the typical zombies found in the Fortnite ecosystem.

Given that the game was scheduled for release around Halloween, we chose a Halloween store as the backdrop for our story. In our narrative, a small meteor crashes into Earth, landing in the storage room of a local Halloween shop. This event brings boxes of skeleton costumes to life, which take control of humans by latching onto their heads.

At this stage, our artists created hand-drawn concept frames for the game. You can view some of them below:

When we began this project, we knew we wanted to build an experience centered around hordes as the core gameplay dynamic, and we felt that zombies would be a fitting choice. However, we also wanted it to be accessible and distinct from the typical zombies found in the Fortnite ecosystem.

Given that the game was scheduled for release around Halloween, we chose a Halloween store as the backdrop for our story. In our narrative, a small meteor crashes into Earth, landing in the storage room of a local Halloween shop. This event brings boxes of skeleton costumes to life, which take control of humans by latching onto their heads.

At this stage, our artists created hand-drawn concept frames for the game. You can view some of them below:

When we began this project, we knew we wanted to build an experience centered around hordes as the core gameplay dynamic, and we felt that zombies would be a fitting choice. However, we also wanted it to be accessible and distinct from the typical zombies found in the Fortnite ecosystem.

Given that the game was scheduled for release around Halloween, we chose a Halloween store as the backdrop for our story. In our narrative, a small meteor crashes into Earth, landing in the storage room of a local Halloween shop. This event brings boxes of skeleton costumes to life, which take control of humans by latching onto their heads.

At this stage, our artists created hand-drawn concept frames for the game. You can view some of them below:

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Behind the scenes

Behind the scenes

Below there is a clip that shows the multiple aspects of development of this UEFN experience. 

Below there is a clip that shows the multiple aspects of development of this UEFN experience. 

Below there is a clip that shows the multiple aspects of development of this UEFN experience. 

Below there is a clip that shows the multiple aspects of development of this UEFN experience. 

Below there is a clip that shows the multiple aspects of development of this UEFN experience. 

Crowds system development

Crowd system development

Crowd system

PACK ATTACK: HORDEFIGHT is the first Fortnite Creative island to feature crowd systems as the core gameplay mechanic. We developed a system that enables thousands of enemies to appear on screen simultaneously, creating a truly unique experience. Our goal was to make it feel like you were battling a horde that behaves as a single, living entity.

To achieve this, we developed a Python tool that allowed us to design the structure of the hordes exactly as we envisioned, and then seamlessly integrate the results into UEFN.

PACK ATTACK: HORDEFIGHT is the first Fortnite Creative island to feature crowd systems as the core gameplay mechanic. We developed a system that enables thousands of enemies to appear on screen simultaneously, creating a truly unique experience. Our goal was to make it feel like you were battling a horde that behaves as a single, living entity.

To achieve this, we developed a Python tool that allowed us to design the structure of the hordes exactly as we envisioned, and then seamlessly integrate the results into UEFN.

PACK ATTACK: HORDEFIGHT is the first Fortnite Creative island to feature crowd systems as the core gameplay mechanic. We developed a system that enables thousands of enemies to appear on screen simultaneously, creating a truly unique experience. Our goal was to make it feel like you were battling a horde that behaves as a single, living entity.

To achieve this, we developed a Python tool that allowed us to design the structure of the hordes exactly as we envisioned, and then seamlessly integrate the results into UEFN.

PACK ATTACK: HORDEFIGHT is the first Fortnite Creative island to feature crowd systems as the core gameplay mechanic. We developed a system that enables thousands of enemies to appear on screen simultaneously, creating a truly unique experience. Our goal was to make it feel like you were battling a horde that behaves as a single, living entity.

To achieve this, we developed a Python tool that allowed us to design the structure of the hordes exactly as we envisioned, and then seamlessly integrate the results into UEFN.

PACK ATTACK: HORDEFIGHT is the first Fortnite Creative island to feature crowd systems as the core gameplay mechanic. We developed a system that enables thousands of enemies to appear on screen simultaneously, creating a truly unique experience. Our goal was to make it feel like you were battling a horde that behaves as a single, living entity.

To achieve this, we developed a Python tool that allowed us to design the structure of the hordes exactly as we envisioned, and then seamlessly integrate the results into UEFN.

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Game snapshots

Game Snapshots

Game Snaphots

Horde_2P_Fighting_OrangeZombies.00_00_34_33.Still002
Lobby_Fortnite_20240909220047.mp4.00_00_45_40.Still001
Horde_2P_Fighting_OrangeZombies.00_01_45_53.Still003
Horde_1P_Fighting_MAIN.00_01_12_27.Still001
Horde_2P_Fighting_OrangeZombies.00_00_17_16.Still001
Horde_2P_Fighting_PinkZombies.00_01_21_16.Still001
Fortnite_20240910130556.mp4.00_39_15_24.Still001
Fortnite_20240910142257.mp4.00_47_33_29.Still003
Fortnite_20240910142257.mp4.00_46_25_46.Still001
Base_Statues_MAIN.00_00_51_41.Still002
16x9_GamePlayTrailer.00_00_33_50.Still007
16x9_GamePlayTrailer.00_00_35_31.Still008
16x9_GamePlayTrailer.00_00_38_35.Still009
Base_Statues_MAIN.00_00_28_26.Still001
NinjaTurtle_Fortnite_20240909220825.mp4.00_00_32_14.Still001
NinjaTurtle_Fortnite_20240909220825.mp4.00_03_32_22.Still004
NinjaTurtle_Fortnite_20240909220825.mp4.00_04_36_05.Still005
NinjaTurtle_Fortnite_20240909220825.mp4.00_09_07_33.Still007
NinjaTurtle_Fortnite_20240909220825.mp4.00_02_39_36.Still003
NinjaTurtle_Fortnite_20240909220825.mp4.00_02_27_34.Still002
Base_Statues_MAIN.00_00_10_56.Still004
16x9_GamePlayTrailer.00_00_06_16.Still013
16x9_GamePlayTrailer.00_00_41_12.Still011
NinjaTurtle_Fortnite_20240909220825.mp4.00_07_26_59.Still006
16x9_GamePlayTrailer.00_00_23_59.Still006
16x9_GamePlayTrailer.00_00_21_42.Still005
16x9_GamePlayTrailer.00_00_12_20.Still002
Base_Statues_MAIN.00_01_14_45.Still003
16x9_GamePlayTrailer.00_00_16_17.Still004
16x9_GamePlayTrailer.00_00_18_39.Still003
16x9_GamePlayTrailer.00_00_39_29.Still010
Fortnite_20240910130556.mp4.00_43_55_27.Still002
Fortnite_20240910142257.mp4.00_46_14_25.Still004
Fortnite_20240910142257.mp4.00_07_59_37.Still002
16x9_GamePlayTrailer.00_00_08_58.Still014
Fortnite_20240910120159.mp4.00_05_01_27.Still001
Fortnite_20240910130556.mp4.00_49_09_45.Still004
16x9_GamePlayTrailer.00_00_04_46.Still012
16x9_GamePlayTrailer.00_00_02_40.Still001
Fortnite_20240910142257.mp4.00_05_32_52.Still005
Fortnite_20240910130556.mp4.00_48_36_30.Still003
Fortnite_20240910142257.mp4.00_43_36_17.Still006

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